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The Beastfall cabinet lit on a dark studio floor, showing the screen tower, twin red turrets, two-seat motion bench and curved rear arch.

Action

Beastfall

Two seats, full motion action platform, and something enormous coming the other way.

2 players
≈2.5–3 min per credit segment
2759 × 1715 × 2372 mm
600–800 W

by Blazeplay

The experience

It does the marketing on its own

Beastfall is a two-player motion turret shooter built around a shared moving seat and a cinematic on-rails hunt. Four stages, and creatures that get larger and less reasonable as you go.

Standing 2.37 m tall, Beastfall announces itself from across the floor. The oversized screen, red turrets, and moving seat explain the experience before anyone reads a single word.

How it plays

How it plays

Two players one motion platform, each controlling a turret as they battle through a cinematic hunt. Victory depends on working together, making every run a shared experience worth watching

  1. 01 / 03

    Take Control

    Two players sit, one turret each. No tutorial, no menu to learn.

  2. 02 / 03

    Hold the line

    Fight epic beasts through four different stages as the seat moves with the action.

  3. 03 / 03

    Go again

    A credit segment runs about two and a half to three minutes. Four stages sit between a pair and the end of the hunt.

Close view of the two red turret controllers on their grey pedestals, with the two-seat motion bench behind.

Turret with haptic feedback

For operators

Why it earns its footprint

Beastfall is an anchor attraction built to pull people in. A large visual presence, epic motion gameplay, an experience that sells itself before anyone plays.

Anchor presence

A large-scale experience designed to become a visual centrepiece

Spectator value

The action is visible from outside the seat, turning spectators into waiting guests.

Repeat Engagement

A multi-stage experience with escalating challenges gives players a reason to come back and experience the full journey.

Premium Experience

Four stages of cinematic gameplay, Over 40 minutes of content.
Combining motion, haptic feedback, and high-fidelity visuals into a premium attraction experience.

Media

See it properly.

Beastfall from the opposite three-quarter angle, showing the printed monster artwork down the cabinet flank.

Beastfall Cabinet Dimensions 2759 × 1715 × 2372 mm

Official Beastfall product render, three-quarter view on a plain background.

Specifications

The numbers you need to plan a floor.

Players
2
Dimensions (L × W × H)
2759 × 1715 × 2372 mm
Display
65-inch
Net weight
525 kg
Crated weight
635 kg
Power draw
600–800 W
Power supply
Single 110/220 V wall socket, subject to final regional specification
Stages
4, approximately 10 minutes each
Full completion
≈45 minutes if all stages are reached
Throughput
≈20–24 credit segments per hour at continuous use
Certifications
Confirm with Blazeplay for your marketTo confirm