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The Zero Stop tower on a dark studio floor, showing the chevron panels, four light columns and the red dome button.

Redemption

Zero Stop

Simple to learn. Impossible to master. Precision challenge built around timing, tension, and endless replay.

1 player
≈30 sec
700 × 900 × 1870 mm
400 W

by Blazeplay

The experience

One clear challenge

Zero Stop is a reaction-timing redemption game built around one simple goal: stop all four numbers on zero. With a spy-thriller inspired design, escalating light and sound, and an outcome everyone can see, every attempt becomes a moment of pressure.

The challenge is understood instantly. Players know exactly what they need to do, while everyone nearby can watch the countdown, feel the tension, and celebrate the result.

How it plays

How it plays

One button. Four stops. Each block moves independently as players time their presses to lock in their numbers. The closer the blocks land to zero, the higher the reward.

  1. 01 / 03

    Start the run

    The blocks begin descending as the sequence accelerates.

  2. 02 / 03

    Find the timing

    Press once for each block and lock in the moment you think is right.

  3. 03 / 03

    Claim the PRIZE

    Four zeros = Grand Prize
    Three zeros = Major
    Two zeros = Minor
    (Operator Adjustable)

Close view of the Zero Stop console and its large red dome button.

The entire interface.

For operators

Why it works on a redemption floor

Small footprint, no explanation needed, a public result and a strong pull to try again.

Small footprint

700 × 900 mm on the floor at 1.87 m tall

Fast rounds

A play lasts about thirty seconds, with a maximum throughput of over 100 plays per hour.

Two Configuration Options

1. Ticket Dispenser
2. Physical Prize Dispenser

Instant attraction loop

A clear challenge that players understand before they even swipe.

Media

See it properly.

Zero Stop seen square on, showing the four numbered light columns and the prize door.

700 × 900 mm on the floor, 1870 mm tall.

Official Zero Stop product render, front view on a plain background.

Specifications

The numbers you need to plan a floor.

Players
1
Play length
≈30 seconds
Throughput
≈120 plays per hour theoretical maximum at continuous operation
Versions
Ticket dispenser or physical-prize dispenser
Dimensions (L × W × H)
700 × 900 × 1870 mm
Net weight
170 kg
Crated weight
215 kg
Power draw
400 W
Power supply
Single 110–240 V wall socket
Certifications
Confirm with Blazeplay for your marketTo confirm